header advert
Orthopaedic Proceedings Logo

Receive monthly Table of Contents alerts from Orthopaedic Proceedings

Comprehensive article alerts can be set up and managed through your account settings

View my account settings

Visit Orthopaedic Proceedings at:

Loading...

Loading...

Full Access

Hip

TOTAL HIP ARTHROPLASTY TRAINING IN VIRTUAL REALITY TRANSFERS TO THE REAL WORLD: A RANDOMIZED BLINDED STUDY

The British Hip Society (BHS) Meeting, Nottingham, England, 27 February – 1 March 2019.



Abstract

Background

Virtual Reality (VR) uses headsets and motion-tracked controllers so surgeons can perform simulated total hip arthroplasty (THA) in a fully-immersive, interactive 3D operating theatre. The aim of this study was to investigate the effect of laboratory-based VR training on the ability of surgical trainees to perform direct anterior approach THA on cadavers.

Methods

Eighteen surgical trainees (CT1-ST4) with no prior experience of direct anterior approach (DAA) THA completed an intensive 1-day course (lectures, dry-bone workshops and technique demonstrations). They were randomised to either a 5-week protocol of VR simulator training or conventional preparation (operation manuals and observation of real surgery). Trainees performed DAA-THA on cadaveric hips, assisted by a passive scrub nurse and surgical assistant. Performance was measured on the Intercollegiate Surgical Curriculum Project (ISCP) procedure-based assessment (PBA), on a 9-point global summary score (Table 1). This was independently assessed by 2 hip surgeons blinded to group allocation. The secondary outcome measure was error in cup orientation from a predefined target (40° inclination and 20° anteversion).

Results

Surgeons trained using VR performed a cadaveric DAA-THA significantly better than those using conventional preparation, as assessed by acetabular cup orientation (p<0.001) and using the ISCP-PBA. Two VR surgeons achieved Level 3b, 6 were graded at Level 3a, and 1 was graded at Level 2b. Six non-VR surgeons achieved Level 2a and 3 were graded at Level 1b.

Discussion

These data demonstrate transfer of procedural knowledge and psychomotor skills learnt from VR to a real-world setting. Conventional preparation had limited value for novice surgeons learning arthroplasty. VR training advanced them further up the learning curve.

Implications

Virtual reality can augment surgical training for open procedures in orthopaedics curve, so opportunities in real surgery can be maximised. This has implications for how surgical training is delivered for surgeons learning a new, complex procedure.

For any figures or tables, please contact the authors directly.


Email: